As online gaming comes of age with more developers taking up to various game physic engines, Id like to take a look at some of the up and coming developers in my next few articles. One of the old favorites of mine is Maciek and his creation 'SandCastle', a medieval castle defense game wherein you defend your fortress against the onslaught of the arriving enemy war ships, available on y9. The game physics of sandcastle is such that you will have to arc your cannon curve right in order to hit a ship. If you hit the ship at its bow end it may tilt but will not sink. The fun part is you should not hit the ships that have sunk else you will have that ship arise again and will have to defend yourself against its onslaught. The game has a good irish tune to it filled with war time bagpiper music.
As businesses huddle to create an ideal online user experience they draw most of their inspiration on logical processes from the world of Gaming. Many economic examples relating two individuals negotiating a business deal, have been compared to paradigms of gaming involving two players, to understand the forces that are exhibited in the decision making process. In particular a force exists when the players forming the deal have varying costs and associated benefits referred to in Game Theory as 'the hold up'.
New technologies help make the world a better place. Indeed, a great number of web applications make people's lives more enjoyable, more productive and more connected. The icing on the cake is that they also make business experts' lives easier by offering more data than other industry when it comes to market sizing.
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